
Let two spheres of radii and
be located along the x-axis centered at
and
, respectively. Not surprisingly, the analysis is very similar to the case of the circle-circle intersection. The equations of the two spheres are
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(1) |
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(2) |
Combining (1) and (2) gives
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(3) |
Multiplying through and rearranging give
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(4) |
Solving for gives
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(5) |
The intersection of the spheres is therefore a curve lying in a plane parallel to the -plane at a single
-coordinate. Plugging this back into (◇) gives
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(6) |
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(7) |
which is a circle with radius
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(8) |
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(9) |
The volume of the three-dimensional lens common to the two spheres can be found by adding the two spherical caps. The distances from the spheres’centers to the bases of the caps are
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(10) |
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(11) |
so the heights of the caps are
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(12) |
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(13) |
The volume of a spherical cap of height for a sphere of radius
is
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(14) |
Letting and
and summing the two caps gives
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(15) |
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(16) |
This expression gives for
as it must. In the special case
, the volume simplifies to
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(17) |
In order for the overlap of two equal spheres to equal half the volume of each individual sphere, the spheres must be separated by a distance
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(18) |
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(19) |
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Sphere to Plane Contact Force (3D)
his block implements a contact force between a sphere and a plane. The force is active above and below the plane. This is part of the Simscape Multibody Contact Forces Library

Frame connected to PlaB port:
- Located at midpoint of plane (x, y, and z).
- Z-axis is normal to the surfaces where force is active.
Frame connected to the SphF port:
- Located at center of sphere.
- Orientation does not matter.
Output signal is a bus with intermediate calculations and total force.